AI Insights · Timothy · April 2023
Top 5 Fidget Toys Games on iOS in Netherlands Q1 2023
Discover the performance of the top 5 fidget toys games on iOS in the Netherlands during the first quarter of 2023, including download, revenue, and active user trends.
In Q1 2023, the top 5 fidget toys games on iOS in the Netherlands exhibited varied performance metrics. Below is a detailed overview of their weekly downloads, revenue, and active user trends.
Gear Clicker from Rollic Games saw fluctuating weekly revenue, starting at approximately $34 in late December and peaking at $167 in the first week of January. By the end of March, revenue had decreased to around $33. Weekly downloads showed a significant decline, starting from 2.5K in late December and dropping to just 95 by the end of March. However, weekly active users remained relatively stable, ranging from 4.6K to 9.2K throughout the quarter.
Slime it: Slime Game Simulator by Slime4Fun had a steady but low weekly revenue, with a notable spike to $74 by the end of March. The app experienced minimal downloads, mostly zero, with only one download recorded in mid-February. Active users declined gradually from 645 in late December to 517 by the end of the quarter.
Automatoys by Idle Friday experienced modest weekly revenue, peaking at $71 in mid-January before stabilizing to around $2 by the end of the quarter. Downloads saw a similar trend, starting at 636 in late December and declining to 100 by the end of March. Active users also showed a downward trend, starting at 4.4K and dropping to 3.3K over the quarter.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. maintained low but consistent weekly revenue, ranging from $5 to $15 throughout the quarter. Downloads were sporadic, with a maximum of 16 in mid-January and zero in multiple weeks. Active user data was only available for mid-January, showing no significant activity.
Flexy Ring by SayGames LTD had initial weekly revenue of $31, which dropped to zero from mid-January onwards. Downloads also decreased from 1.8K in late December to 196 by the end of March. Active users remained relatively stable, fluctuating between 2.7K and 3.9K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.